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Agnellus Mod 40 MB
create 'mod' folder in se4 folder, then copy 'agnellus' folder into the 'mod' folder.
Then open "Path.txt" file and replace 'None' with 'mod\agnellus'
Click to view the starting Map
Maps: 2400 2401 2402 2403 2404
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Any Questions, Suggestions, Idea's, Thoughts, Email me at tempo@surfacingpoint.com
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Turn Order:
01) Tempo | 02) Munro | 03) Clayton | 04) Greg | 05) Reverend
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Agnellus Mod Begins: 2400
Posted on Oct 17 2007 by Tempo
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So finally the game started, of course it'll be intially delayed slightly due to someone need to get their wisdom teeth removed.
I'm sure everyone replaced the files i emailed out today, good.
This game is setup pretty simple, all the human players are lined up across the bottom of the map, while all the allied computer players are lined up across the top of the map. This means we'll encounter the computer players early on and from there we'll all have to work to defeat them all.
I turned off all 'gifting' options so we can't just give each other supplies if one of us is running out, it may sound bad but it also means the computer players can't use it to their advantage either.
later days -tempo
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Agnellus: Land Grab
Posted on Nov 05 2007 by Tempo
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Ok, so we're off to a rocky start, later this week I'll have an update patch for the mod, just to fix a bunch of little things.
Also we had a player swap, and we're in the middle of trying to find each other's empires and colonize a lot.
this entire first part of the game is basically a land grab and establish partnership treaties. next will come forming a defensive line, but we'll deal with that when the time comes
right now the goal is to colonize as much as possible. get to it!
later days -tempo
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